Hi, this notes a patch for 10.5sdk http://lists.create.ucsb.edu/pipermail/media_api/2009-January/000703.html
Also found a section on OSX here: http://cratel.wichita.edu/cratel/cratel_pyportmidi Also, have you tried the .c test programs that come with portmidi? cheers, On Sun, Jan 25, 2009 at 9:15 PM, Brian Fisher <br...@hamsterrepublic.com> wrote: > So I got pygame building on mac with portmidi now - although I can't seem to > get the midi.py example to do anything. > > the xcode proj for portmidi seems to have the porttime sources incorporated > into it, rather than built as a separate lib, so the porttime dependency > doesn't exist, which was causing trouble. Also the static libportmidi.a lib > requires linkage to the CoreMidi framework, which was also causing trouble. > > So I decided to kill 2 birds with one stoney-hack and made PORTTIME > dependency be a dependency on porttime. > > But now when I install the pygame on a machine with a midi keyboard > attached, and run examples/midi.py with either --output or --list, it waits > a long time, then prints "in stat: : No such file or directory" 4 times. > > looking at portmidi's sources, that error seems to com from it trying to > read the "/PortMidi/PM_RECOMMENDED_INPUT_DEVICE" setting from some prefs > file "com.apple.java.util.prefs.plist" as part of it's initialization. > > It seems really bizarre and rather dumb to me that portmidi would use java > for anything, and I'm starting to wonder if the thing even works on > Leopard... > > > On Tue, Jan 13, 2009 at 2:49 PM, René Dudfield <ren...@gmail.com> wrote: >> >> I think with portmidi, compiling it ourselves on mac is the way to go. >> Seemed easy to compile on win/linux... so hopefully it compiles ok on >> mac too. >> > >