You could subclass the group class to make it do exactly as you want.( Unsure if this is intended ) -- Jake
- [pygame] Implementing the A* finder algoritm in a non tile... Luca
- Re: [pygame] Implementing the A* finder algoritm in a... Ian Mallett
- [pygame] LayeredDirty and DirtySprite doesn't wor... Yannick Weinz
- Re: [pygame] LayeredDirty and DirtySprite doe... Jake b
- Re: [pygame] LayeredDirty and DirtySprite doe... DR0ID
- Re: [pygame] LayeredDirty and DirtySprite doe... René Dudfield
- Re: [pygame] Implementing the A* finder algoritm ... Luca
- [pygame] Re: [pygame] Implementing the A* finder alg... Kris Schnee
- [pygame] Re: [pygame] Implementing the A* finder alg... Kris Schnee
- Re: [pygame] Implementing the A* finder algoritm in a... John Eikenberry