hi, I think you are running into v-synch. Where it limits it to the screens refresh rate.
Which is a pretty good thing, because then it can stop tearing with opengl. cheers, On Sun, Feb 8, 2009 at 2:24 PM, Ian Mallett <[email protected]> wrote: > Hello, > > One can use the SDL pygame normally uses, or OpenGL. > > I've noticed that each runs faster when nothing is drawn the the screen (no > pygame.display.flip())--I can get very nice (100s or 1000s of frames/second > this way). When pygame.display.flip() is added, the framerate drops. > What's curious is that the SDL renderer can still achieve framerates around > 200 or 300, but the OpenGL render seems limited to 60. Any particular > reason for this? 60 frames/second is a decent framerate, but such a > limitation seems bizarre, even if it's not troublesome. > > Ian >
