well, pyg_ seems like a good one :) Separate libraries seem better for modularity, and is more how they are done currently. eg. So you don't need to use the scrap stuff if you don't want. libpyg_scrap.so etc ?
On Tue, Feb 10, 2009 at 8:03 PM, Marcus von Appen <[email protected]> wrote: > On, Tue Feb 10, 2009, Pete Shinners wrote: > >> Sounds like a nice idea. I would follow the "SDL" addon naming of >> "SDL_something". I would go with something like SDL_pgame (?) and follow >> the api naming conventions of the SDL addons as well. > > The current pgreloaded internals use a pyg_xxx naming convention: > > int pyg_surface_fill_blend (...) > int pyg_surface_save (...) > int pyg_scrap_init (...) > ... > > That can be easily changed for both, the C library as well as > pgreloaded's internals to keep them consistent. > > Personally I dislike the 'some SDL library name part'_javalike naming, > but will follow the mass's opinion about that :-). We just have to keep > both in sync, so changes can be quickly incorporated in the one or other > library. > > Regards > Marcus >
