Frozenball <orkkiole...@gmail.com> wrote: > Yes, a good GUI module included by default sounds nice. I have used > Ocempgui but it was too slow for my purposes.
I went back to school for my degree, so I haven't had time to pursue game programming (as opposed to homework programming >_< ). But in my idle times, I've thought about using one of the established Python gui toolkits in combination with pygame/SDL. I mean, if one is going to want to avoid reinventing the wheel, let's just do it and use TkInter or WxPython or whatever? This theory was assuming that I could implement an extension of a basic GUI panel widget from whatever library I was using that would just take a surface and display it. Then I could have all the buttons and charts and widgets I wanted, with the layering and click handling all done for me. And my game programming would be limited to rendering and game engine. Which would be nifty.