I am thinking about wrapping sdl-tinygl, implementing/wrapping/simply using a model loader (depending on the availabity of libraries for the chosen format) and creating the drawing code. Is this enough for the project or should I include other things in my proposal too (scene graphing, special effects, something else)?
-- Regards, Istvan Kurucsai mailto:[email protected] > indeed. Note that this is a software 3d engine though... not hardware opengl. > cu, > On Fri, Mar 20, 2009 at 3:10 PM, Zack Schilling > <[email protected]> wrote: >> One of the most important things for an OpenGL - Python interface is good >> support for VBOs, PBOs and FBOs. It's very important to wrap as much of the >> data handing as possible to ensure there are ways for Python developers to >> update massive models without having to push 100,000 vertices from their >> Python code to the C wrapper and then to the GPU. >> >> -Zack >> >> On Mar 19, 2009, at 11:48 PM, René Dudfield wrote: >>
