Hi! Check out things like XMLRPC. As for the backend server, it's up to the game developer to implement, they can use anything which is way better than locking Python game developers up with PHP and MySQL. Not to mention the fact that online statistics may vary greatly from game to game, I don't see general functionality of this being very useful.
Writing this is sort of trivial and, imo, out of the PyGame scope. /Peter On 2009-03-29 (Sun) 16:14, Ian Mallett wrote: > This would be really great, I think. A module made out of this that is > generic (and maybe a bit documented) would be extremely useful. I, for one, > have been trying to find something like this myself.