Also, there's one in cgkit. I think the cgkit one worked the best for complex maya obj files last I tried. However I haven't tried the blender one recently.
cu, On Wed, Apr 1, 2009 at 9:35 AM, Mike C. Fletcher <[email protected]> wrote: > Ian Mallett wrote: >> >> There is an .obj loader on pygame.org already in the cookbook... >> > > There's also one in Pyglet with a modified version in OpenGLContext: > > > http://bazaar.launchpad.net/~mcfletch/openglcontext/trunk/annotate/head%3A/OpenGLContext/loaders//obj.py > > Regarding the proposal in general, it sounds fine. BTW, I can't > realistically commit to being a full-time mentor this summer, but I'd be > willing to help out with mentoring and/or answering questions. > > HTH, > Mike > > -- > ________________________________________________ > Mike C. Fletcher > Designer, VR Plumber, Coder > http://www.vrplumber.com > http://blog.vrplumber.com > >
