does font = pygame.font.Font(None, 36)
use the player's default system font? --- On Sat, 5/2/09, Peter Chant <p...@petezilla.co.uk> wrote: From: Peter Chant <p...@petezilla.co.uk> Subject: Re: [pygame] Pygame font issues To: pygame-users@seul.org Date: Saturday, May 2, 2009, 5:12 AM -----Inline Attachment Follows----- On Friday 01 May 2009, Jake b wrote: > 1) Are you using py2exe? > No. > 2) Copy-ing the font to the same folder as the game will probably work. > Unfortuately it did not. > 3) I ripped out my font name matching code, it might help. [It might > be easier if you want the whole font wrapper class.] > Thanks. I'm not sure that it does. You've created a wrapper, which does some useful checking, but at the end of the day it still appears to make a simple call with a font name. font = pygame.font.Font(None, 36) #font = pygame.font.Font('liberationserif',36) I suspect it is a path problem, but I'm new to python and am not really sure how to fix it. In fact, I have just found that if I pass the file path it does not throw an error. Unfortunately I still have not got test displayed for other reasons I am just learning. However, it is a sunny day so perhaps I ought to take advantage of it. Pete -- Peter Chant http://www.petezilla.co.uk