> Additionally, > did you > follow the instructions of the doc/BuildVC.txt or > doc/BuildMinGW.txt > guides?
No, I haven't tried them. I was using what seemed the generic procedure. > Can you add the output of the setup on trying to install > anything? Sure. I just ran it again and made a text dump for you. I'll paste it to the end of this post. > If anything goes fine, a release will be made available > within the next > week, and I can add some installer for Win32 platforms. Lovely, thanks. Does a binary installer do all of the "dependency" stuff as well, or is that something I still have to do seperately? I haven't even tried to tackle that part yet. Here's the text dump: The following information will be used to build Pygame: System: win Python: 3.0.1 SDL: Unknown Configuring library 'SDL_mixer': Attempting to configure with Guess... Failure. Failed to configure library SDL_mixer. Configuring library 'freetype': Attempting to configure with Guess... Failure. Failed to configure library freetype. Configuring library 'jpeg': Attempting to configure with Guess... Failure. Failed to configure library jpeg. Configuring library 'SDL': Attempting to configure with Guess... Failure. Failed to configure library SDL. Configuring library 'SDL_image': Attempting to configure with Guess... Failure. Failed to configure library SDL_image. Configuring library 'SDL_ttf': Attempting to configure with Guess... Failure. Failed to configure library SDL_ttf. Configuring library 'SDL_gfx': Attempting to configure with Guess... Failure. Failed to configure library SDL_gfx. Configuring library 'png': Attempting to configure with Guess... Failure. Failed to configure library png. Skipping module 'sdl.base' Skipping module 'sdl.audio' Skipping module 'sdl.cdrom' Skipping module 'sdl.constants' Skipping module 'sdl.event' Skipping module 'sdl.gl' Skipping module 'sdl.image' Skipping module 'sdl.joystick' Skipping module 'sdl.keyboard' Skipping module 'sdl.mouse' Skipping module 'sdl.rwops' Skipping module 'sdl.time' Skipping module 'sdl.video' Skipping module 'sdl.wm' Skipping module 'sdlext.base' Skipping module 'sdlext.constants' Skipping module 'sdlext.draw' Skipping module 'sdlext.fastevent' Skipping module 'sdlext.scrap' Skipping module 'sdlext.transform' Skipping module 'sdlmixer.base' Skipping module 'sdlmixer.constants' Skipping module 'sdlmixer.channel' Skipping module 'sdlmixer.music' Skipping module 'sdlttf.base' Skipping module 'sdlttf.constants' Skipping module 'sdlimage.base' Skipping module 'sdlgfx.base' Skipping module 'sdlgfx.constants' Skipping module 'sdlgfx.primitives' Skipping module 'sdlgfx.rotozoom' Skipping module 'freetype.base' The following modules will be built: pygame2.base pygame2.mask pygame2.physics running install running build running build_py creating build creating build\lib.win32-3.0 creating build\lib.win32-3.0\pygame2 copying lib\colordict.py -> build\lib.win32-3.0\pygame2 copying lib\font.py -> build\lib.win32-3.0\pygame2 copying lib\__init__.py -> build\lib.win32-3.0\pygame2 creating build\lib.win32-3.0\pygame2\examples copying examples\import.py -> build\lib.win32-3.0\pygame2\examples copying examples\py2exe_setup.py -> build\lib.win32-3.0\pygame2\examples copying examples\__init__.py -> build\lib.win32-3.0\pygame2\examples creating build\lib.win32-3.0\pygame2\examples\physics copying examples\physics\simple.py -> build\lib.win32-3.0\pygame2\examples\physics copying examples\physics\__init__.py -> build\lib.win32-3.0\pygame2\examples\physics creating build\lib.win32-3.0\pygame2\examples\sdl copying examples\sdl\cdrom.py -> build\lib.win32-3.0\pygame2\examples\sdl copying examples\sdl\draw.py -> build\lib.win32-3.0\pygame2\examples\sdl copying examples\sdl\hello_world.py -> build\lib.win32-3.0\pygame2\examples\sdl copying examples\sdl\keyboard.py -> build\lib.win32-3.0\pygame2\examples\sdl copying examples\sdl\mouse.py -> build\lib.win32-3.0\pygame2\examples\sdl copying examples\sdl\pixelarray.py -> build\lib.win32-3.0\pygame2\examples\sdl copying examples\sdl\surface_blit.py -> build\lib.win32-3.0\pygame2\examples\sdl copying examples\sdl\surface_fill.py -> build\lib.win32-3.0\pygame2\examples\sdl copying examples\sdl\__init__.py -> build\lib.win32-3.0\pygame2\examples\sdl creating build\lib.win32-3.0\pygame2\sprite copying lib\sprite\collision.py -> build\lib.win32-3.0\pygame2\sprite copying lib\sprite\groups.py -> build\lib.win32-3.0\pygame2\sprite copying lib\sprite\layeredgroups.py -> build\lib.win32-3.0\pygame2\sprite copying lib\sprite\rendergroups.py -> build\lib.win32-3.0\pygame2\sprite copying lib\sprite\sprites.py -> build\lib.win32-3.0\pygame2\sprite copying lib\sprite\__init__.py -> build\lib.win32-3.0\pygame2\sprite creating build\lib.win32-3.0\pygame2\threads copying lib\threads\Py25Queue.py -> build\lib.win32-3.0\pygame2\threads copying lib\threads\__init__.py -> build\lib.win32-3.0\pygame2\threads creating build\lib.win32-3.0\pygame2\test copying test\base_color_test.py -> build\lib.win32-3.0\pygame2\test copying test\base_frect_test.py -> build\lib.win32-3.0\pygame2\test copying test\base_rect_test.py -> build\lib.win32-3.0\pygame2\test copying test\base_surface_test.py -> build\lib.win32-3.0\pygame2\test copying test\mask_test.py -> build\lib.win32-3.0\pygame2\test copying test\pgunittest.py -> build\lib.win32-3.0\pygame2\test copying test\run_tests.py -> build\lib.win32-3.0\pygame2\test copying test\sdl_base_test.py -> build\lib.win32-3.0\pygame2\test copying test\test_runner.py -> build\lib.win32-3.0\pygame2\test copying test\unittest_patch.py -> build\lib.win32-3.0\pygame2\test copying test\__init__.py -> build\lib.win32-3.0\pygame2\test creating build\lib.win32-3.0\pygame2\dll copying lib\dll\__init__.py -> build\lib.win32-3.0\pygame2\dll creating build\lib.win32-3.0\pygame2\sdl copying lib\sdl\cursors.py -> build\lib.win32-3.0\pygame2\sdl copying lib\sdl\__init__.py -> build\lib.win32-3.0\pygame2\sdl creating build\lib.win32-3.0\pygame2\sdlext copying lib\sdlext\font.py -> build\lib.win32-3.0\pygame2\sdlext copying lib\sdlext\numpysurfarray.py -> build\lib.win32-3.0\pygame2\sdlext copying lib\sdlext\surfarray.py -> build\lib.win32-3.0\pygame2\sdlext copying lib\sdlext\__init__.py -> build\lib.win32-3.0\pygame2\sdlext creating build\lib.win32-3.0\pygame2\sdlmixer copying lib\sdlmixer\numpysndarray.py -> build\lib.win32-3.0\pygame2\sdlmixer copying lib\sdlmixer\sndarray.py -> build\lib.win32-3.0\pygame2\sdlmixer copying lib\sdlmixer\__init__.py -> build\lib.win32-3.0\pygame2\sdlmixer creating build\lib.win32-3.0\pygame2\sdlttf copying lib\sdlttf\sysfont.py -> build\lib.win32-3.0\pygame2\sdlttf copying lib\sdlttf\__init__.py -> build\lib.win32-3.0\pygame2\sdlttf creating build\lib.win32-3.0\pygame2\sdlimage copying lib\sdlimage\__init__.py -> build\lib.win32-3.0\pygame2\sdlimage creating build\lib.win32-3.0\pygame2\sdlgfx copying lib\sdlgfx\__init__.py -> build\lib.win32-3.0\pygame2\sdlgfx copying examples\sdl\array.bmp -> build\lib.win32-3.0\pygame2\examples\sdl copying examples\sdl\font.bmp -> build\lib.win32-3.0\pygame2\examples\sdl copying examples\sdl\logo.bmp -> build\lib.win32-3.0\pygame2\examples\sdl copying examples\sdl\logo.gif -> build\lib.win32-3.0\pygame2\examples\sdl running build_ext building 'pygame2.base' extension