I'm pretty sure you can enable mp3 support for Debian, by adding a new
repository, or by using audacity. Audacity will ask if you want to download
an mp3 plugin when you try to open or create an mp3 file.

But I do agree with your proposed plan. It sounds good to me, plus, it helps
encourage the use of open-formats.

-Tyler

On Mon, May 18, 2009 at 1:56 PM, Lenard Lindstrom <le...@telus.net> wrote:

> Hi,
>
> Since switching to Debian Linux to develop Pygame for Python 3 I've found
> the mixer_music_test.py unit test fails with a memory access violation.
> Something about the house_lo.mp3 file included in the examples, maybe the
> 11025 Hz sample rate, causes smpeg to misbehave. smpeg will happily play
> other mp3 files, but not this one. The problem I am running into is that mp3
> is a proprietary format. None of the tools readily available to me will
> write an mp3 file. And I am not inclined to custom build tools with mp3
> support just to chase down this problem.
>
> So this brings me to the point of this post, to propose deprecating mp3
> support in Pygame starting with Python 1.9.0. ogg-vorbis support is widely
> available, and FLAC support should become more wide spread (the Windows
> build already has it). This is not to suggest mp3 support should be
> immediately cut off. But with a new ffmpeg based movie module in the works
> there is little other reason to keep smpeg as a dependency. Without an mp3
> requirement smpeg can be turfed once and for all, since the existing movie
> module was never reliable anyway. Of course mp3 support will not completely
> go away. For systems where SDL and other dependencies are provided as
> separate packages smpeg can always be included. But for Windows, were custom
> built dependencies are used, it would be omitted.
>
> Any thoughts.
>
> Lenard
>
>


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