What do you mean by "gcc line of something that fails"? Something like this:
In file included from /usr/local/include/libavutil/avutil.h:56, from /usr/local/include/libavcodec/avcodec.h:30, from /usr/local/include/libavformat/avformat.h:45, from src/ff_movie.h:5, from src/ff_movie.c:18: /usr/local/include/libavutil/common.h:134: error: redefinition of ‘av_log2’ /usr/include/ffmpeg/common.h:98: error: previous definition of ‘av_log2’ was here Thats the first error that comes up. -Tyler On Wed, May 20, 2009 at 5:18 PM, René Dudfield <ren...@gmail.com> wrote: > hi, > > that likely depends on your include paths. Generally /usr/local/include/ > comes first. > > You might need to put in your own head guards if ffmpeg isn't putting them > in themselves. > > Like so: > > #ifndef MY_BLA > #define MY_BLA > #include "bla.h" > #endif > > Hopefully then things only get included once. > > What is the gcc line of something that fails? > > > cu, > > > > > > On Thu, May 21, 2009 at 10:07 AM, Tyler Laing <trinio...@gmail.com> wrote: > >> Thanks Lenard, that worked. Now, just fixing bugs that are stopping >> compilation. >> >> One problem I ran into and solved was that I was using the wrong version >> of the header files. However, in solving that, it seems to be trying to >> include both the versions, which end up conflicting and generating a huge >> list of conflict reports. Is there anyway to tell setup not to use the >> header files in /usr/include, and instead use the headers in >> /usr/local/include in the dependency? >> >> -Tyler >> >> >> On Wed, May 20, 2009 at 1:28 PM, Lenard Lindstrom <le...@telus.net>wrote: >> >>> Your shouldn't need anything special for the includes if the headers are >>> in /usr/include or /usr/local/include. The dependency is primarily for >>> passing extra libraries to the linker: -lavcodec -lavdevice -lavformat >>> -lavutil -lswscale. For config_unix.py try adding: >>> >>> Dependency('FFMPEG', 'avformat.h', 'libavformat', ['avcodec', 'avdevice', >>> 'avformat', 'avutil', 'swscale']), >>> >>> though you may have to shuffle the library order to get it to link. The >>> 'avformat.h' and 'libavformat' are merely files the config_unit.py searches >>> for to determine if ffmpeg is available. >>> >>> In Setup.in add: >>> >>> FFMPEG = -lavcodec -lavdevice -lavformat -lavutil -lswscale >>> >>> after the "PORTTIME =" entry. Again put the libraries in the order >>> required to link. But for the most part this line will be ignored and >>> replaced by config_unix.py. >>> >>> After the gfxdraw entry add >>> >>> <moviemodname> src/<movemodname>.c $(SDL) $(FFMPEG) $(DEBUG) >>> >>> It should be commented as experimental for now. Hopefully by the end of >>> summer any such qualifiers can be removed. >>> >>> Lenard >>> >>> >>> Tyler Laing wrote: >>> >>>> Thanks Lenard. But what do I put specifically for the dependencies? Do I >>>> do a different dependency object for each of the header files I need? >>>> >>>> -Tyler >>>> >>>> On Wed, May 20, 2009 at 12:02 PM, Lenard Lindstrom <le...@telus.net<mailto: >>>> le...@telus.net>> wrote: >>>> >>>> Nothing needs to be done to config.py. But for config_unix.py a >>>> new Dependency needs to be added to the DEPS list in main(). Also >>>> an "FFMPEG =" line should be added to Setup.in, giving some Unix >>>> defaults, and add a new build line in the optional modules section >>>> for the new movie module. As for providing paths, if ffmpeg was >>>> installed as a package then the compiler should find it. >>>> >>>> Lenard >>>> >>>> >>>> Tyler Laing wrote: >>>> >>>> Okay, so I have some code that looks like it will work, so now >>>> is when I need to start testing it. But to get it to compile >>>> and install with pygame, I've been trying to figure out how to >>>> add the necessary stuff to config.py and config_unix.py. >>>> >>>> Does anyone have some information on how to do this? >>>> >>>> For reference, right now I'm including these: >>>> #include <ffmpeg/avstring.h> >>>> #include <ffmpeg/rtsp.h> >>>> #include <ffmpeg/swscale.h> >>>> #include <ffmpeg/opt.h> >>>> #include <libavdevice/avdevice.h> >>>> >>>> #include <SDL.h> >>>> #include <SDL_thread.h> >>>> #include <ffmpeg/avformat.h> >>>> >>>> in my code. >>>> >>>> I've already tried to find the relevant info, but no luck >>>> there. Thanks for any and all help! >>>> >>>> -Tyler >>>> >>>> -- Visit my blog at http://oddco.ca/zeroth/zblog >>>> >>>> >>>> >>>> >>>> >>>> -- >>>> Visit my blog at http://oddco.ca/zeroth/zblog >>>> >>> >>> >>> -- >>> Lenard Lindstrom >>> <le...@telus.net> >>> >>> >> >> >> -- >> Visit my blog at http://oddco.ca/zeroth/zblog >> > > -- Visit my blog at http://oddco.ca/zeroth/zblog