hi, there's a few main ways.
1. place the player at a certain 'level' and save their stats, and which level they are at. 2. save the whole world state. 3. save each timestamped event from a certain world state and playback the events. The pickle module can make things easy. On Sat, May 23, 2009 at 7:23 AM, Nevon <mgodne...@gmail.com> wrote: > I'm currently part of a group developing a FOSS point-and-click > adventure game using Python and Pygame. The game engine is actually a > fork of the engine used in the game Colonel Wiljafjord and the > Tarbukas Tyranny, and entry in Pyweek #3. Right now we're working on > improving the engine in whatever way we can. If you're interested, the > source is available here: > http://github.com/kallepersson/subterranean/tree/master. > > So now I'd like to implement a save/load feature, but I don't really > know where to start. I have no idea how game save systems are usually > constructed, so I'm kind of lost. If anyone has any ideas, links to > resources, or pointers on how to best do this, please share. > > Thank you! > > Tommy Brunn > http://www.blastfromthepast.se/blabbermouth >