hi,

there's a few main ways.

1. place the player at a certain 'level' and save their stats, and which
level they are at.
2. save the whole world state.
3. save each timestamped event from a certain world state and playback the
events.

The pickle module can make things easy.




On Sat, May 23, 2009 at 7:23 AM, Nevon <mgodne...@gmail.com> wrote:

> I'm currently part of a group developing a FOSS point-and-click
> adventure game using Python and Pygame. The game engine is actually a
> fork of the engine used in the game Colonel Wiljafjord and the
> Tarbukas Tyranny, and entry in Pyweek #3. Right now we're working on
> improving the engine in whatever way we can. If you're interested, the
> source is available here:
> http://github.com/kallepersson/subterranean/tree/master.
>
> So now I'd like to implement a save/load feature, but I don't really
> know where to start. I have no idea how game save systems are usually
> constructed, so I'm kind of lost. If anyone has any ideas, links to
> resources, or pointers on how to best do this, please share.
>
> Thank you!
>
> Tommy Brunn
> http://www.blastfromthepast.se/blabbermouth
>

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