Ok.

Could you possibly give me some short instructions on how to make a simple 
image with alpha channel so maybe I can see what I'm doing wrong.

This is how i do it: take a regular image in photoshop, add an alpha channel, 
save as a SuperPNG with the "alpha channels" box checked.

I'm not really sure how to check if I have a "working" alpha channel or not. 
But when i reopen the image in photoshop the alpha channel is still there. I 
also tried a small application that gives out information about a given 
png-file and it said that the image is 32-bit RGB+alpha, non-interlaced.
 


From: geometr...@gmail.com
Date: Wed, 10 Jun 2009 14:48:58 -0700
Subject: Re: [pygame] Alpha channels and per pixel alpha
To: pygame-users@seul.org

The way to do it is with .convert_alpha()
Check that your images really do have an alpha channel.

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