awesome. It's working now :) except I had to comment out the SGStopPreview function... since the symbol doesn't exist on my system. From google.com/codesearch searches, it seems a very rare function to call, so maybe it doesn't exist anymore?
cu, On Wed, Jul 15, 2009 at 10:03 AM, René Dudfield<[email protected]> wrote: > hi again, > > I get this error when trying to compile after a git pull. > > building 'pygame._camera' extension > gcc -fno-strict-aliasing -Wno-long-double -no-cpp-precomp > -mno-fused-madd -fno-common -dynamic -DNDEBUG -g -Os -Wall > -Wstrict-prototypes -DMACOSX -I/usr/include/ffi -DENABLE_DTRACE -arch > i386 -arch ppc -pipe -Ddarwin > -I/Library/Frameworks/SDL.framework/Versions/Current/Headers > -I/System/Library/Frameworks/Python.framework/Versions/2.5/include/python2.5 > -c src/_camera.c -o build/temp.macosx-10.5-i386-2.5/src/_camera.o -C-W > -C-Wall > In file included from > /System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:12, > from > /System/Library/Frameworks/Cocoa.framework/Headers/Cocoa.h:12, > from src/camera.h:49, > from src/_camera.c:36: > /System/Library/Frameworks/Foundation.framework/Headers/NSObjCRuntime.h:124: > error: stray �...@’ in program > ... > etc > > > ps. for others to download it and try it out: > git clone git://github.com/ab3/pygame-mirror.git > > > cheers, > > On Tue, Jul 14, 2009 at 9:00 AM, René Dudfield<[email protected]> wrote: >> On Tue, Jul 14, 2009 at 8:58 AM, el lauwer<[email protected]> wrote: >>> Ok, good news, with the current version of the camera module, I am able to >>> grab a frame from the camera, copy it to the SDL_Surface and display this >>> image in the display. >> >> awesome. nice work! >> >
