Hey Jug (and Devon),
    Open Source has never been something that implies anyone can contribute
to anyone else's work. It doesn't mean that people will work together. It
doesn't mean that decisions are made democratically or by consensus - it
doesn't mean that people will compromise with each other. The fact is most
successful open source projects are run by dedicated individuals who pretty
much do what they want and think is best (Linux and Python come to mind).
The history of all such projects is filled with numerous examples of both
well meaning and talented individuals doing good work that is rejected by
maintainers for various reasons. Help is frequently refused.

When comes to people actually collaborating on open source stuff, really
it's just a bunch of individuals doing exactly what they feel like doing and
what they think is best (cause their work is on their spare time). Sometimes
interests align so people work together. Sometimes somebody just has solved
a particular problem before and is willing to share. Patches are usually
accepted. All the normal things of people not getting along and having
trouble working together, and splitting off and going different directions
happens. Open Source isn't some magic thing that changes any of that.
Believing that it is, is setting yourself up for disappointment.

...In fact, the truly great thing about Open Source is that it is set up to
embrace the parts of human behavior and nature to do what they want and go
in their own direction. The source belongs to everybody, and nobody can put
restriction on it. Everybody is free to fork, redistribute, cannibalize and
transform the product in any way they want, as long as it stays free for
others to do so as well. Also, with the pygame name, presumably in the
spirit of open source, there are no trademark declarations (registered or
not), so there's no licensing issues or restrictions with using the pygame
name. So anybody can promote or advertise the name however they want.

My point is, nobody is trying to stop you from building exactly what website
or sites you want, regardless of how it relates to pygame or advertises
itself. And even if anyone was trying to, legally they could not stop you.
If you want to provide value for the pygame community with a kick-ass site,
I say please do. And do exactly what you think is best. I do appreciate you
polling the user list for feedback, and I'd be happy to give some when I
have it and I'll do my best to be constructive. If the site offers
significant and real value above the current one, I'd visit it and use it.
If it doesn't, then I'd use what already exists, cause it's got inertia
behind it and it's already tested and established. I'm sure many other
mailing list people and many other pygame users feel the same.

As far as the pygame.org name, and running code on the current
pygame.orgweb servers, the people who control them don't see value in
opening those
things up to the project you are working on now. Maybe if you have something
awesome and/or make it easy enough to switch over they'll feel different,
then again maybe they won't. But either way, nobody's stopping you from
making a good pygame website, if that's what you want to do.


On Fri, Jul 31, 2009 at 2:43 AM, jug <j...@fantasymail.de> wrote:

> René Dudfield wrote:
>
>> Hello Jug,
>>
>> I'm not interested in working with you or your website.  This is the last
>> reply I'll make to you.
>>
>> bye.
>>
> "PYGAME - An Open Source Community Project"
>
> haha, good joke!
>

Reply via email to