Hi,

nice work!

Also check out the apple performance profiling tools*.  They should let you
see which objc functions are slow, where as the cprofile module just works
for python exposed functions.

You probably need to add -pg to the gcc flags so it adds profile information
when it compiles.

cu,


* http://developer.apple.com/tools/sharkoptimize.html



On Wed, Aug 5, 2009 at 1:24 PM, el lauwer <[email protected]> wrote:

> Hello,
>
> Since, GSOX is drawing into a close I though I post an other update on my
> progress.
>
> First of all, I have added support for yuv and hsb color output with
> different color depths by using the color transform functions.
>
> I have looked into the flip controller, and the only function I could find
> in the Quicktime API that should be able to do this is
> SGSetChannelMatrix(channel, matrix) [0]. However when I try to set an mirror
> matrix (a scale + translate matrix) it return an error that indicates that
> the transformation matrix isn't supported.
> Here is the code sniped:
>
> MatrixRecord matrix;
> Fixed minusOne = Long2Fix(-1L);
> Fixed PlusOne = Long2Fix(1L);
> Fixed zero = Long2Fix(0L);
>
> ScaleMatrix(matrix, fixed1, minusOne, 0, 0);
> TranslateMatrix(matrix, Long2Fix(self->boundsRect.right), 0);
> SGSetChannelMatrix(self->channel, &matrix);
>
> You can find more context in the file src/camera_mac.m:133
>
> Nirav, since you joined Apple, maybe you can ask the good people in
> Cupertino, how they intended this to be done :P
>
> In case there is no way that qt support this controller, should I just keep
> them out and use transform.flip instead?
>
>
> I have been testing the camera games by nirav (bouncy bal, pointillism,
> reflectionrejection), pointillism runs very slow, about 2,5 frames a second,
> and the other don't display an image frame. I haven't found the problem yet.
>
>
> [0]
> http://developer.apple.com/documentation/QuickTime/Reference/QTRef_SequenceGrabber/Reference/reference.html#/
> /apple_ref/c/func/SGSetChannelMatrix
>
> Grtz
>

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