If '[<Tableau sprite(in 1 groups)>]' is the result of printing
colliding_with, I'm pretty sure that is a list of only one instance of a
Sprite. If it were the Sprite class itself if would be represented by
'<class 'pygame.sprite.Sprite>' or something like that, and would not
contain the number of groups the sprite is in.

That is also what the doc says:
"Return a list containing all Sprites in a Group that intersect with another
Sprite. Intersection is determined by comparing the Sprite.rect attribute of
each Sprite. "

If it really is returning just the class, then it's a bug in pygame.

On Sat, Aug 15, 2009 at 03:45, Maxwell Wise <[email protected]> wrote:

> The sprites all have unique names... but spritecollide only returns
> the class of the object, not the name or any other identifier to
> distinguish between objects of the same class...
>

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