If '[<Tableau sprite(in 1 groups)>]' is the result of printing colliding_with, I'm pretty sure that is a list of only one instance of a Sprite. If it were the Sprite class itself if would be represented by '<class 'pygame.sprite.Sprite>' or something like that, and would not contain the number of groups the sprite is in.
That is also what the doc says: "Return a list containing all Sprites in a Group that intersect with another Sprite. Intersection is determined by comparing the Sprite.rect attribute of each Sprite. " If it really is returning just the class, then it's a bug in pygame. On Sat, Aug 15, 2009 at 03:45, Maxwell Wise <[email protected]> wrote: > The sprites all have unique names... but spritecollide only returns > the class of the object, not the name or any other identifier to > distinguish between objects of the same class... >
