I'm no expert, but I believe it would require porting the whole api to wrap the 
silverlight drawing api. There was also a project mono.xna that was trying to 
have xna calls wrap sdl and opengl, which you could use from ironpython as an 
alternative.

But true pygame 1:1 api would take a lot of work, which would probably be 
better spent just porting your game to use whatever graphics engine moonlight 
or mono uses, but simply using ironpython to access it instead of c#.

Devon



--- On Mon, 8/17/09, machinim...@gmail.com <machinim...@gmail.com> wrote:

> From: machinim...@gmail.com <machinim...@gmail.com>
> Subject: [pygame] moonlight 2.0
> To: "pygame-users" <pygame-users@seul.org>
> Date: Monday, August 17, 2009, 12:55 PM
> hi,
>  
> ...again a pygame in the webbrowser topic. :)
>  
> http://go-mono.com/moonlight-beta/
> i just noticed that the moonlight 2.0 beta is out.
> moonlight 2.0 supports the DLR and ironpython.
>  
> did anyone here have a look into moonlight/silverlight
> already? how feasible would it be (and how much work?) to
> create a pygame "layer" for moonlight/silverlight?
> what do you think? just curious...
> 



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