Hi James,
I did compile the dependencies once with gcc 4.x since the 64bit cross
compiler is itself a 4.x version. But that is as far as I got. I too
don't have a 64bit machine.
Lenard
James Paige wrote:
Has anybody tried to build a 64-bit pygame? (either Windows or Linux?) I
assume that would mean building 64-bit versions of all the dependancy
libraries too.
I would give it a shot myself, but I don't actually have any 64 bit
machines :)
---
James
On Thu, Aug 20, 2009 at 10:26:56AM -0700, Scott K. wrote:
It's really my own fault for not paying attention. I did have 64bit
Python 2.6.2 installed and then tried to install the 32bit Pygame (for
2.6) which of course didn't work.
I got rid of the 64bit Python and installed 32bit Python and now pygame is
recognized with no problems.
> Date: Thu, 20 Aug 2009 08:57:15 +0100
> Subject: Re: [pygame] Pygame Installation problems (Python 2.6.2)
> From: ren...@gmail.com
> To: pygame-users@seul.org
>
> I'll have to put a note on the download page for win64 peoples on what
to do.
>
> I guess there are a few people using 64bit windows now.
>
> cheers,
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