On Wed, Sep 16, 2009 at 1:14 PM, rygoody <rygo...@gmail.com> wrote: > Alright NEVERMIND about explaining it. I spent like the past hour > studying this and figured it out. > > I gotta say, this is like the most brilliant function ever for this. I > would have never thought of this. > I understand that its something like, the relationship of area between > two squares drawn to intersect at the diagonal line between them will > make one square bigger than the other when your on a certain side of > the diagonal line at any point along the diagonal line. > > Where did you get this from? Is this all your own idea or is this kind > of function described elsewhere? > > I think this should really be standard in the pygame module. You ever > consider implementing it as C in the pygame source? Or mind if someone > else does? >
Definitely, that would be an awesome addition for pygame :) Now sure where it would go currently. Probably in the sprite module with the other collision functions at the moment. Or perhaps in a more general pygame.shape module... or maybe in a pygame.collision module. cheers,