Yeah I included a big enough background, and it works now. Thanks.
On 10/5/09, Henrique Nakashima <henrique.nakash...@gmail.com> wrote: > When you blit a sprite to the screen, it is not erased from where it > was previously blitted. You gotta do it manually, blitting the > background over everything then the sprite in its new position. > > Alternatively, to avoid blitting the whole screen every loop, you can > only blit the part of the background which was covered by the sprite > in the previous frame, "patching" it. This technique is called dirty > rectangles. Actually, there is a module in pygame - which I never used > myself - for doing that: > http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.DirtySprite > > On Tue, Oct 6, 2009 at 00:33, Guy Anderson <guy.a.ander...@gmail.com> wrote: >> Well okay :) >> >> I'm currently working on a game that will utilize linear movement. I >> have successfully made it so that the sprite moves around with the >> arrow keys, but for some reason it leaves sort of a "sprite-trail" >> when moving; that is, the sprites from the previous positions don't >> clear. I've tried utilizing the clear and dirty commands from the >> pygame module, but I've been unsuccessful. If anyone could help me >> with this, it would be great. >> >> I am attaching the code with the sprite used. >> >> On 10/5/09, Luke Paireepinart <rabidpoob...@gmail.com> wrote: >>> Works fine, Guy.Now on with the questions! :) >>> Also, if your questions are not pygame-specific, please consider >>> subscribing >>> to the Python Tutor mailing list, there's a lot of cool guys over on that >>> list who are happy to help with basic Python questions. >>> >>> On Tue, Oct 6, 2009 at 5:05 AM, Guy Anderson >>> <guy.a.ander...@gmail.com>wrote: >>> >>>> If this is annoying, I don't blame you. It's been years since I've >>>> been on a mailing list, though, so I'm trying to see how it all works >>>> out. >>>> >>>> I will have a basic programming question soon, though. >>>> >>> >> >