On Tue, Oct 6, 2009 at 7:50 PM, RB[0] <roeb...@gmail.com> wrote:

> I would suggest PIL - don't have the exact functions for it off the top of
> my head though...

I considered that.  I'm trying to avoid PIL, though.

On Wed, Oct 7, 2009 at 12:24 AM, René Dudfield <ren...@gmail.com> wrote:

> something like:
>     red = rgb_im[:,:,0:1]
>     surf_red = pygame.image.fromstring(red, size, 'P')
>     pygame.image.save(surf_red, "red.png")
>
Not sure how this works, but it looks like the right track.

data = 
glReadPixels(rect[0],rect[1],rect[2],rect[3],type,GL_UNSIGNED_BYTE)returns
a string, so red
= rgb_im[:,:,0:1] doesn't work.

Ian

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