hi, what does this show for you? python -m pygame.examples.midi --list
Have you seen the 'Audio Midi Setup' program in OSX? The "in stat: : No such file or directory" messages are a bug with portmidi, and are fixed in portmidi subversion, but not in a release of portmidi yet. Not sure why the pitch bend controller message is not working. You might have more luck with this: http://notahat.com/pymidi If you just care about midi on OSX. I'm not sure if pyobjc wraps CoreMidi yet. I found out SDL is in the process of rewriting its OSX midi support for SDL_mixer. cheers, On Sat, Oct 10, 2009 at 6:23 AM, Chris Phoenix <cphoe...@gmail.com> wrote: > OK... with SimpleSynth running, I now get "in stat: : No such file or > directory" printed twice on the pygame.midi.init() call. > > If I continue, pygame.midi.get_default_output_id() returns 0, and > pygame.midi.get_count() returns 1. > > But then midiOut = pygame.midi.Output(0, latency = 1) gives me this: > PortMidi call failed... > PortMidi: `Bad pointer' > type ENTER... > > Meanwhile, I'm using pygame.mixer to play midi files that I create. I > find that it doesn't play the last note of the tracks, even when > Quicktime does. And neither one seems to pay attention to the Pitch > Bend Range controller message. Any insight into any of this? > > Thanks, > Chris > > On Fri, Oct 9, 2009 at 6:55 AM, René Dudfield <ren...@gmail.com> wrote: > > Hi, > > > > Roger from portmedia explains the situation here: > > > > > http://lists.create.ucsb.edu/pipermail/media_api/2009-October/000751.html > > > > In short, OSX does not come with midi output on all machines by default. > > You need to install a software synth to use it with CoreMidi. SDL_mixer > > must be using something else to play midi files. > > > > Fluidsynth, and simplesynth would be two free options for software synths > on > > osx. > > > > cu, > > > > > > On Fri, Oct 9, 2009 at 1:07 PM, René Dudfield <ren...@gmail.com> wrote: > >> > >> Hi, > >> > >> it seems to be able to list output devices that are plugged in. Like it > >> lists my midi keyboard when plugged in. > >> > >> However it does not seem to list the internal midi hardware on sound > >> cards. > >> > >> pygame.midi uses CoreMIDI through portaudio on OSX. pygame.music.midi > >> uses a different older API. So maybe that's the cause of the problems. > >> > >> Will need to look into it some more. If you can, please ask on the > >> portmedia mailing list at: > >> http://lists.create.ucsb.edu/mailman/listinfo/media_api > >> > >> If you can't post, I'll follow up on it later there. > >> > >> > >> cheers, > >> > >> > >> On Thu, Oct 8, 2009 at 10:20 AM, Chris Phoenix <cphoe...@gmail.com> > wrote: > >>> > >>> I'd like to make a MIDI sound from a Python program. PyGame's midi > >>> module was supposed to do it, but it doesn't seem to have a default > >>> midi output device - or any midi output device! > >>> > >>> pygame.midi.get_default_output_id() returns -1. Half an hour of > >>> googling didn't help. Looking at the unit tests didn't help (there's a > >>> bugfix aimed at this problem, but it seems to just bypass the test). > >>> > >>> The mixer module can indeed read a midi file and make a sound come out > >>> the speakers, but I'd rather drive the midi directly instead of > >>> writing mini-files and playing them... > >>> > >>> What should I pass in to pygame.midi.Output() on 10.5? Or what should > >>> I do to create the midi device so that > >>> pygame.midi.get_default_output_id() will tell me something other than > >>> -1? > >>> > >>> Thanks... > >>> > >>> Chris > >>> > >>> -- > >>> Chris Phoenix > >>> cphoe...@gmail.com > >>> 650-776-5195 > >>> > >>> Director of Research > >>> Center for Responsible Nanotechnology > >>> http://CRNano.org > >> > > > > > > > > -- > Chris Phoenix > cphoe...@gmail.com > 650-776-5195 > > Director of Research > Center for Responsible Nanotechnology > http://CRNano.org >