hi,

what does this show for you?
    python -m pygame.examples.midi --list

Have you seen the 'Audio Midi Setup' program in OSX?


The "in stat: : No such file or directory" messages are a bug with portmidi,
and are fixed in portmidi subversion, but not in a release of portmidi yet.

Not sure why the pitch bend controller message is not working.


You might have more luck with this:
    http://notahat.com/pymidi

If you just care about midi on OSX.  I'm not sure if pyobjc wraps CoreMidi
yet.

I found out SDL is in the process of rewriting its OSX midi support for
SDL_mixer.



cheers,






On Sat, Oct 10, 2009 at 6:23 AM, Chris Phoenix <cphoe...@gmail.com> wrote:

> OK... with SimpleSynth running, I now get "in stat: : No such file or
> directory" printed twice on the pygame.midi.init() call.
>
> If I continue, pygame.midi.get_default_output_id() returns 0, and
> pygame.midi.get_count() returns 1.
>
> But then midiOut = pygame.midi.Output(0, latency = 1) gives me this:
> PortMidi call failed...
>  PortMidi: `Bad pointer'
> type ENTER...
>
> Meanwhile, I'm using pygame.mixer to play midi files that I create. I
> find that it doesn't play the last note of the tracks, even when
> Quicktime does. And neither one seems to pay attention to the Pitch
> Bend Range controller message. Any insight into any of this?
>
> Thanks,
> Chris
>
> On Fri, Oct 9, 2009 at 6:55 AM, René Dudfield <ren...@gmail.com> wrote:
> > Hi,
> >
> > Roger from portmedia explains the situation here:
> >
> >
> http://lists.create.ucsb.edu/pipermail/media_api/2009-October/000751.html
> >
> > In short, OSX does not come with midi output on all machines by default.
> > You need to install a software synth to use it with CoreMidi.  SDL_mixer
> > must be using something else to play midi files.
> >
> > Fluidsynth, and simplesynth would be two free options for software synths
> on
> > osx.
> >
> > cu,
> >
> >
> > On Fri, Oct 9, 2009 at 1:07 PM, René Dudfield <ren...@gmail.com> wrote:
> >>
> >> Hi,
> >>
> >> it seems to be able to list output devices that are plugged in.  Like it
> >> lists my midi keyboard when plugged in.
> >>
> >> However it does not seem to list the internal midi hardware on sound
> >> cards.
> >>
> >> pygame.midi uses CoreMIDI through portaudio on OSX.  pygame.music.midi
> >> uses a different older API.  So maybe that's the cause of the problems.
> >>
> >> Will need to look into it some more.  If you can, please ask on the
> >> portmedia mailing list at:
> >> http://lists.create.ucsb.edu/mailman/listinfo/media_api
> >>
> >> If you can't post, I'll follow up on it later there.
> >>
> >>
> >> cheers,
> >>
> >>
> >> On Thu, Oct 8, 2009 at 10:20 AM, Chris Phoenix <cphoe...@gmail.com>
> wrote:
> >>>
> >>> I'd like to make a MIDI sound from a Python program. PyGame's midi
> >>> module was supposed to do it, but it doesn't seem to have a default
> >>> midi output device - or any midi output device!
> >>>
> >>> pygame.midi.get_default_output_id() returns -1. Half an hour of
> >>> googling didn't help. Looking at the unit tests didn't help (there's a
> >>> bugfix aimed at this problem, but it seems to just bypass the test).
> >>>
> >>> The mixer module can indeed read a midi file and make a sound come out
> >>> the speakers, but I'd rather drive the midi directly instead of
> >>> writing mini-files and playing them...
> >>>
> >>> What should I pass in to pygame.midi.Output() on 10.5? Or what should
> >>> I do to create the midi device so that
> >>> pygame.midi.get_default_output_id() will tell me something other than
> >>> -1?
> >>>
> >>> Thanks...
> >>>
> >>> Chris
> >>>
> >>> --
> >>> Chris Phoenix
> >>> cphoe...@gmail.com
> >>> 650-776-5195
> >>>
> >>> Director of Research
> >>> Center for Responsible Nanotechnology
> >>> http://CRNano.org
> >>
> >
> >
>
>
>
> --
> Chris Phoenix
> cphoe...@gmail.com
> 650-776-5195
>
> Director of Research
> Center for Responsible Nanotechnology
> http://CRNano.org
>

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