The only other way I know how to make OpenGL textures is with NumPy, using the GL_FLOAT token. This may be better for your purposes--although the way I see it, converting a surface to a texture is going to involve a conversion no matter which way you do it. Note that it's much faster to *update* a texture rather than create a new one. If at all possible, this may be your best opinion to improve speed.
- [pygame] Speed up image.tostring with OpenGL ? Alexandre Quessy
- Re: [pygame] Speed up image.tostring with OpenGL ? Ian Mallett
- Re: [pygame] Speed up image.tostring with OpenGL... R. Alan Monroe
- Re: [pygame] Speed up image.tostring with OpenGL ? Brian Fisher
- Re: [pygame] Speed up image.tostring with OpenGL ? René Dudfield
- Re: [pygame] Speed up image.tostring with OpenGL... Alexandre Quessy
- pygame.camera bit depth (Was "Re: [pyga... Alexandre Quessy
- Re: pygame.camera bit depth (Was "R... Nirav Patel
