The only other way I know how to make OpenGL textures is with NumPy, using
the GL_FLOAT token.  This may be better for your purposes--although the way
I see it, converting a surface to a texture is going to involve a conversion
no matter which way you do it.  Note that it's much faster to *update* a
texture rather than create a new one.  If at all possible, this may be your
best opinion to improve speed.

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