Hi All, I did some profiling of my pygame application and I found that it was spending a lot of time doing rotation operations. Basically I have some balls on the screen that are represented by gifs with transparent backgrounds and I want to make them spin.
I use the following code: These first two lines are only run in init for the object self.image = pygame.image.load('image.gif') self.image = self.image.convert() self.image = pygame.transform.rotate(self.image, degrees) self.rect = self.image.get_rect() Then I return the rect and blit and update that part of the screen. A lot of time is spent on that pygame.transform.rotate command. On my laptop with a dual core 2.2 ghz processor if works fine. However on the target hardware which is: Atom 330 (dual core 1.6 ghz) with an ION chipset and graphics it runs very slow and can take up to 0.2 seconds to execute just that one line of code. Is there something I am doing wrong? Is there some way I can make this faster. I am not sure if it matters but just for the sake of completeness: the application is multi-threaded but only one thread is running during this part of the application. Any help would be great. Thanks, -- Bram Cymet Software Developer Canadian Bank Note Co. Ltd. Cell: 613-608-9752