Thank you everyone for your help. I am now looking through the freetype
module to try to understand how it was done. Clearly if the work is already
done, I cannot do it now, but I would still like to work on pygame for GSOC.
So, I will look into things and see what I can do.

On Sun, Jan 31, 2010 at 1:35 AM, Jason M. Marshall <j...@yahoo.com> wrote:

> Nikhil,
>
> Have you tried the new FreeType-2–based font module? It's called
> pygame.freetype and it's not in the Pygame 1.9.1 release. Here are resources
> that probably aren't blocked by your school's firewall:
>
> Code:
> http://svn.seul.org/viewcvs/viewvc.cgi/trunk/src/freetype/?root=PyGame
>
> Documentation:
>
> http://svn.seul.org/viewcvs/viewvc.cgi/trunk/src/freetype.doc?revision=2617&root=PyGame
>
> Builds:
> http://thorbrian..com/pygame/builds.php
>
> There's still room for improving the pygame.freetype module (but perhaps
> not enough rscope for a GSOC project). I suspect that the SDL_ttf-based
> pygame.font will be completely replaced by pygame.freetype at some time in
> the future.
>
> Jason
>
>
>
> ----- Original Message ----
> From: nikwin <murthyn...@gmail.com>
> To: pygame-users@seul.org
> Sent: Sat, January 30, 2010 1:08:32 PM
> Subject: [pygame] Working on Improving Font Support for GSOC
>
> Hello,
>
> I would like to work on improving the font support of pygame for GSOC.
> Could someone tell me what are the steps I should take to achieve
> this, and what I can do to start work? Unfortunately, my college has a
> very restrictive firewall, and so the amount of work I can do before
> summer is limited, and I cannot join IRC, but I would like to know
> what is doable.
>
> Thank you,
> Nikhil Murthy
>
>
>
>
>

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