Thank you everyone for your help. I am now looking through the freetype module to try to understand how it was done. Clearly if the work is already done, I cannot do it now, but I would still like to work on pygame for GSOC. So, I will look into things and see what I can do.
On Sun, Jan 31, 2010 at 1:35 AM, Jason M. Marshall <j...@yahoo.com> wrote: > Nikhil, > > Have you tried the new FreeType-2–based font module? It's called > pygame.freetype and it's not in the Pygame 1.9.1 release. Here are resources > that probably aren't blocked by your school's firewall: > > Code: > http://svn.seul.org/viewcvs/viewvc.cgi/trunk/src/freetype/?root=PyGame > > Documentation: > > http://svn.seul.org/viewcvs/viewvc.cgi/trunk/src/freetype.doc?revision=2617&root=PyGame > > Builds: > http://thorbrian..com/pygame/builds.php > > There's still room for improving the pygame.freetype module (but perhaps > not enough rscope for a GSOC project). I suspect that the SDL_ttf-based > pygame.font will be completely replaced by pygame.freetype at some time in > the future. > > Jason > > > > ----- Original Message ---- > From: nikwin <murthyn...@gmail.com> > To: pygame-users@seul.org > Sent: Sat, January 30, 2010 1:08:32 PM > Subject: [pygame] Working on Improving Font Support for GSOC > > Hello, > > I would like to work on improving the font support of pygame for GSOC. > Could someone tell me what are the steps I should take to achieve > this, and what I can do to start work? Unfortunately, my college has a > very restrictive firewall, and so the amount of work I can do before > summer is limited, and I cannot join IRC, but I would like to know > what is doable. > > Thank you, > Nikhil Murthy > > > > >