I am also not adversed to re-writing my existing app so that it works fine on an opengl surface but if possible I would like to avoid this as it looks like quite the large task especially when it comes to text usage.
On 04/27/2010 04:16 PM, Bram Cymet wrote: > Hi, > > I have an existing app that works very well and now I want to add an > opengl segment. I have the opengl park working just fine as a stand > alone app but when I try to integrate it into the main app that is when > things go bad. > > In my existing app I use thing like surface.fill and display.update > which is not allowed on an opengl surface. Is there anyway that I can > start with a regular pygame surface then make it an opengl surface when > I need it to be and then switch it back when I am done with OpenGL. > > I am not adversed to having two surfaces as long as I can control which > one is on top. I tried doing this but as soon as I create the opengl > surface it seems to replace the regular surface. > > I suppose I could just launch a second app to display the opengl portion > but I would really like to avoid doing this. > > Any ideas would be great! > > Thanks, > > -- Bram Cymet Software Developer Canadian Bank Note Co. Ltd. Cell: 613-608-9752