Yay. Pygame has needed this for a LONG time. Good luck! Keep us updated.
On Sun, May 2, 2010 at 5:55 PM, jug <j...@fantasymail.de> wrote: > Hello! > > I'm going to write a new draw module for pygame and pygame2 as part of > GSoC this year. The aim is to have one draw module for pygame that > implements not only the very basic drawing of a few plain color shapes but > also drawing of more advanced shapes and whith more advanced attributes > (ie. curves, rounded corners, aa, etc.) as well as alternative filling > methods > (ie. procedural or image based textures, filling from another surface/image > (cloning), etc.). Unlike now the code will be object oriented thus you'll > need to create a (pen) object before using it to draw stuff. That is to to > keep > code clean and structured and avoid functions with (terribly) long parameter > lists. However, I plan to add some shortcuts for basic functionality (and > maybe > compatibility). > > I'm still thinking about concepts and have some more vague ideas in mind so > if you have any ideas or suggestions please tell me :) > > > While development I'll blog about any progress at > http://pygamedraw.wordpress.com/ > > Even though I've got svn access to the pygame repo (thank you, rene) I also > have a (currently still empty) hg repo with wiki and issue tracker at > http://bitbucket.org/schlangen/pygamedraw > > > Regards, > Julian >