Hmm, using .setPalette() doesnt seem to help matters, perhaps it has
something to do with the way I've loaded images/ converted them? I've been
using the image loader from the "chimp" tut, maybe theres a flag I need to
set that I havent? The images are loaded from palettized .gifs and then
converted with no arguments to pixel format.

On Fri, Jul 30, 2010 at 3:47 PM, John Anderson <corporalmust...@gmail.com>wrote:

> ah, thats kind of akward syntax, but I think I can manage if I wrap it
> properly, thanks!
>
>
> On Fri, Jul 30, 2010 at 2:04 PM, Mel Collins <m...@raumkraut.net> wrote:
>
>> On 30 July 2010 19:10, John Anderson <corporalmust...@gmail.com> wrote:
>> > it seems that if I change the colours in the main palette (the display
>> > surface palette), all the sprites onscreen, rather than staying in
>> > their respective indicies on the palette, shift to the closest colour
>> > on the palette to their original colours.
>>
>>  IIRC this is the behaviour when you use .set_palette_at(). To keep
>> the same indices, thus changing the colours, you need to use
>> .set_palette() to replace the entire palette at once.
>>  I seem to remember having the same problem while trying to
>> procedurally generate some graphics.
>>
>>  - Mel C
>>
>
>

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