Have you seen this? http://www.pygame.org/docs/ref/display.html#pygame.display.set_palette
If that's not the missing piece in your puzzle, then it's time for you to start posting sample code and images so we can reproduce your issue. -Thiago On Sun, Aug 15, 2010 at 10:12 PM, John Anderson <corporalmust...@gmail.com> wrote: > I actually have one, but I would like if it were possible to alter which > palette entries are used by pygame in real-time, what it seems happens when > I .convert() an image, it loses it's unique palette data and just uses the > basic pygame palette, but if I don't convert it, it makes it difficult to > blit images and adds extra performance issues which might be a problem > later. The weird thing is that when I choose not to convert the images, it > seems to make no difference, the sprites just seem to use whatever indicies > they want anyway, is there some parameter in convert i dont know about, or > is it my display setup? > > On Sun, Aug 15, 2010 at 10:01 AM, Thiago Chaves <shundr...@gmail.com> wrote: >> >> You need an image editor that gves you an easy way to keep track of >> the color index of your palettes. =) >> >> -Thiago >> >> On Fri, Aug 13, 2010 at 6:32 PM, John Anderson >> <corporalmust...@gmail.com> wrote: >> > yes, I have, unfortunatley that still doesnt mean I can specify where >> > the >> > colours are placed on even the sprite's palette. For example, I have a >> > particular sprite with a slightly coloured outline, in the sprite's >> > palette, >> > entries from 0 - 15 are empty, and the outline is entry 16. I'm not >> > even >> > sure where any of the other colours are, and that position might change >> > with >> > an excess of differently coloured sprites on screen, or worse, even >> > disappear entirely. What I would like to do is have the palette fill >> > from >> > the bottom, or preferably from a specified index with new palette >> > entries >> > loaded from .gif files, rather than try and find a close approximate >> > colour >> > on the existing palette, is this possible to do without changing the >> > surface >> > implementation in pygame, or even SDL? >> > >> > On Fri, Aug 13, 2010 at 4:59 AM, Thiago Chaves <shundr...@gmail.com> >> > wrote: >> >> >> >> Have you looked at the palette functions on surfaces? >> >> >> >> http://www.pygame.org/docs/ref/surface.html#Surface.get_palette >> >> >> >> -Thiago >> >> >> >> On Thu, Aug 12, 2010 at 8:56 PM, John Anderson >> >> <corporalmust...@gmail.com> wrote: >> >> > Hi, I was wondering if it was possible to force an 8-bit colour >> >> > sprite >> >> > to >> >> > use a very particular set of palette entries, like say, Sprite A uses >> >> > colour >> >> > indicies 0 - 16, and Sprite B uses 17 - 32. As it stands, pygame >> >> > automatically assigns the colours in a sprite to the closest colour >> >> > on >> >> > the >> >> > main palette, meaning that it is very hard to predict which colours >> >> > are >> >> > where, and thus makes palette swapping a nightmare, is there any way >> >> > around >> >> > this? >> >> > >> > >> > > >