Hey...my apologies for taking so long to get back to you, I was staying at a friend's house for a couple of days. I honestly don't understand your email. Maybe you could give me a small example...if you wish.
On Mon, Sep 27, 2010 at 9:00 PM, B W <stabbingfin...@gmail.com> wrote: > Changing the order might help with procedural images. Then you can make the > rect's attributes work for you. > > self.rect = pygame.Rect(0,0,50,50) > self.image = pygame.surface.Surface(self.rect.size) > pygame.draw.circle(self.image, pygame.Color(0, 0, 255), > self.rect.center, self.rect.width/2) > self.image.set_colorkey(pygame.Color('black')) > self.rect.center = 320,0 > > Gumm > > On Mon, Sep 27, 2010 at 2:40 PM, kevin hayes <kevino...@gmail.com> wrote: > >> Hey...thank you! I'm now on someone else's computer, so I can't edit the >> code, but I trust that you are correct. Thanks again. Kevin >> >> >> On Mon, Sep 27, 2010 at 1:37 PM, Christopher Night < >> cosmologi...@gmail.com> wrote: >> >>> It's extremely minor. Change the center of your circle from (320, 0) to >>> (25, 25). The coordinates are with respect to self.image, not to screen. >>> >>> -Christopher >>> >>> >>> On Mon, Sep 27, 2010 at 4:32 PM, kevin hayes <kevino...@gmail.com>wrote: >>> >>>> Hi, >>>> This is my attempt at sending a circle(Sprite) vertically from >>>> the top of the screen to the bottom. Can someone >>>> tell me how to change the code so it works? Currently it is just >>>> creating a white screen. Thanks in advance. Kevin >>>> >>>> """Attempt at moving a circle(Sprite) from top(of screen) to bottom""" >>>> >>>> import pygame >>>> pygame.init() >>>> >>>> screen = pygame.display.set_mode((640, 480)) >>>> >>>> class Circle(pygame.sprite.Sprite): >>>> def __init__(self): >>>> pygame.sprite.Sprite.__init__(self) >>>> self.image = pygame.Surface((50, 50)) >>>> self.image.fill((255, 255, 255)) >>>> #fill with white to hide square??? >>>> pygame.draw.circle(self.image, (0, 0, 255), (320, 0), 25) >>>> self.rect = self.image.get_rect() >>>> self.rect.centerx = 320 >>>> self.rect.centery = 0 >>>> >>>> def update(self): >>>> self.rect.centery += 5 >>>> if self.rect.top > screen.get_height(): >>>> self.rect.bottom = 0 >>>> >>>> >>>> def main(): >>>> pygame.display.set_caption("Verticle Circle Sprite") >>>> >>>> background = pygame.Surface(screen.get_size()) >>>> background.fill((255, 255, 255)) >>>> screen.blit(background, (0, 0)) >>>> >>>> circle = Circle() >>>> allSprites = pygame.sprite.Group(circle) >>>> >>>> clock = pygame.time.Clock() >>>> keepGoing = True >>>> while keepGoing: >>>> clock.tick(30) >>>> for event in pygame.event.get(): >>>> if event.type == pygame.QUIT: >>>> keepGoing == False >>>> >>>> allSprites.clear(screen, background) >>>> allSprites.update() >>>> allSprites.draw(screen) >>>> >>>> pygame.display.flip() >>>> >>>> if __name__ == "__main__": >>>> main() >>>> >>>> pygame.quit() >>>> >>>> >>> >> >