Tobias,

Here's my theory: I think that GroupSingle's spritedict dictionary is growing 
by 1 sprite every time that the draw method is called. The spritedict 
dictionary 
is not emptied by GroupSingle, so a reference to each newly-created sprite 
remains even after a new sprite has been put into GroupSingle. I'll have to 
test 
my theory before I'm certain though. If that's the problem, then I'll fix it.

Jason



________________________________
From: Tobias Steinrücken <t.steinruec...@conesoft.org>
To: pygame-users@seul.org
Sent: Tue, November 16, 2010 4:18:04 PM
Subject: [pygame] BUG: Memoryleak in pygame.sprite.GroupSingle

Hello,

for me it seems that GroupSingle dosnt release references to the old
Sprite when a new Sprite is beeing assigned.

ive attached 2 Files.
pygame_memleak.py actually triggers the leak (Dont uncomment the sleep -
it will eat your memory instantly!).
In the second file pygame_memleak2.py i just changed GroupSingle to
Group and s.sprite = ... to s.empty(); s.add( ... ) to achieve the same
behaviour as GroupSingle - and this one works fine.


Im using: 
Python 2.6.6 (r266:84292, Sep 15 2010, 16:22:56) [GCC 4.4.5] (64-Bit)
Pygame 1.9.1release
(The default Ubuntu 10.10 setup -but ive seen this on older Versions of
Python aswell)
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