Tobias, Here's my theory: I think that GroupSingle's spritedict dictionary is growing by 1 sprite every time that the draw method is called. The spritedict dictionary is not emptied by GroupSingle, so a reference to each newly-created sprite remains even after a new sprite has been put into GroupSingle. I'll have to test my theory before I'm certain though. If that's the problem, then I'll fix it.
Jason ________________________________ From: Tobias Steinrücken <t.steinruec...@conesoft.org> To: pygame-users@seul.org Sent: Tue, November 16, 2010 4:18:04 PM Subject: [pygame] BUG: Memoryleak in pygame.sprite.GroupSingle Hello, for me it seems that GroupSingle dosnt release references to the old Sprite when a new Sprite is beeing assigned. ive attached 2 Files. pygame_memleak.py actually triggers the leak (Dont uncomment the sleep - it will eat your memory instantly!). In the second file pygame_memleak2.py i just changed GroupSingle to Group and s.sprite = ... to s.empty(); s.add( ... ) to achieve the same behaviour as GroupSingle - and this one works fine. Im using: Python 2.6.6 (r266:84292, Sep 15 2010, 16:22:56) [GCC 4.4.5] (64-Bit) Pygame 1.9.1release (The default Ubuntu 10.10 setup -but ive seen this on older Versions of Python aswell) -- Conesoft / Brose - Steinrücken GbR Ehm. Service4every1 Flemerskamp 19 a 44319 Dortmund Telefon: +49 (0) 231 / 108722231* Fax: +49 (0) 231 / 283798 E-Mail: t.steinruec...@conesoft.org Gesellschaftsform: Gesellschaft bürgerlichen Rechts Sitz: Dortmund Geschäftsführer: Roland Brose, Tobias Steinrücken USt-IdNr.: DE237763154