I don't make such decisions, but I think this is a fabulous idea. We've been sorely lacking something like this.
----------------------------- Sent from a mobile device. Apologies for brevity and top-posting. ----------------------------- On Jan 15, 2011, at 6:46 AM, Sam Bull <sam.hack...@sent.com> wrote: > Hi, > > I was wondering if there was any chance of creating a new GUI toolkit in > Pygame, for Google Summer of Code. I know this isn't working directly on > Pygame, but I think an easier to use, more detailed toolkit may lower > the entry barrier for new developers, and provide a smoother experience > to the players that choose to play these games, thus improving the > overall quality of the Pygame project. > > This toolkit will focus more on the widgets than packing features, > giving full control to the developer as to where the widgets should be > positioned. Each widget should act as a user would expect, with similar > behaviour to GTK+ widgets, a lot of attention has gone into the small > details. > > With it's current design, to start using the toolkit it is as simple as: > from sgc import * > from sgc.locals import * #Import the modules > # Create a widget > example_widget = widgets.Input_Box(args...) #Create an input box widget > example_widget.pos = (x,y) #Set the widget's position > example_widget.add() #Add widget to the active widgets > Then just add into your event handling: > widgets.event(event) > And somewhere else in your game loop: > widgets.update(time) > > It should be complete without graphics to keep the total size low and > unbloated, all graphics should thus be produced through code only. > Although, it will be themeable so that developers can use custom images > to change the appearance of the widgets. > > During this GSoC project I would also like to make this toolkit work in > OpenGL under Pygame, with identical behaviour, so developers can have a > more seamless transition between 2D and 3D game development. > > I have started creating a spec for this project as part of my college > coursework. Most of the stuff in the spec has already been completed, so > if there is a chance I can do this for GSoC then I will expand this spec > to show what will be completed during this timeframe. You can download > the spec from: > http://sambull.org/spec.pdf > > If you also want to see the current progress of the project, you can > download the source from: > https://launchpad.net/simplegc > Just download the code from the link, then run the run.py file in Python > to launch the example program. The widgets should behave as you would > expect them to on your desktop, use the "f" key to toggle the FPS > counter. > The dialog windows and menu are not complete, but the few other widgets > are reasonably feature complete. > > Thank you for your time, > Sam Bull