Hi,
py2exe and py2app create standalone Python executables for Windows and
OS X respectively. They package Python and a program together so the
program can be run without installing Python first. Getting py2exe and
py2app include all the required Pygame extension modules and their
dependencies is tricky. Having a profiler or something that can analyze
a game and then write a setup.py for py2exe or py2app may be useful. It
would be an exercise in meta-programming I suppose.
http://www.py2exe.org/
http://svn.pythonmac.org/py2app/py2app/trunk/doc/index.html
I have just started an new GSoC 2011 page at the Pygame wiki:
http://www.pygame.org/wiki/gsoc2011ideas
This will keep track of the proposals. Everyone, please add to as needed.
Lenard Lindstrom
On 26/01/11 08:39 AM, kunal wrote:
On 01/26/2011 04:20 PM, Keith Nemitz wrote:
A critical piece of the pygame making pie is creating applications
for various platforms. In particular, integrating PyOpenGl into
py2exe and py2app is very difficult, especially using innoSetup or
other installer packages. I've actually got py2app working pretty
well with it, but there are also many flavors of Linux that could
benefit from a simple install wrapper for those who don't live on the
command line.
Hi Keith,
So, the idea is of an installer to install games based on pygame.
The installer bundles all the packages necessary for the game to run
on the client machine.
When double clicked it should pop up an Installer , asking the client
basic bootstrap
questions. Then just install the game to the system, for the varied
linux distros.
Did i understand you correctly ?
--- On Tue, 1/25/11, kunal<kunal...@gmail.com> wrote:
From: kunal<kunal...@gmail.com>
Subject: [pygame] GSOC 2011 ideas for pygame
To: pygame-users@seul.org
Date: Tuesday, January 25, 2011, 10:58 PM
Hi all,
I am planning to work on pygame for this GSOC 2011.
Can someone point me to some prospective ideas, or
junior jobs that i can undertake.
I am comfortable with python.
regards,
Kunal