After spending the long weekend on the project, I'm pleased to announce the
release of version 0.9.2 of the Pygame Subset for Android, which allows one
to use a large subset of Pygame to develop Android applications. The new
release is available from the Android Market, or at least will be in a few
hours. Documentation is available from the new website:

   http://pygame.renpy.org

This release features a new packaging tool, which generates stand-alone
packages. It also adds support for developing on Windows, and for the icon,
splashscreen, and permissions to be specified on a per-application basis.
Hardware support is improved, with it now being possible to control
vibration, and to read the accelerometer. Finally, this release fixes some
bugs.

Behind the scenes, there were several changes to how PGS4A is developed. The
same source code is used for the launcher package, the packaging tool, and
the Ren'Py equivalents of the same. This should make it easier to release
new version in the future. I've also moved the project to a model where
PGS4A is included with applications that use it. This means that I can
release new versions of PGS4A without having to worry about breaking old
applications.

While applications written using 0.9.1 are still supported (and will be
indefinitely), I recommend updating them to use 0.9.2. Note that the
arguments to build.py have changed.

Finally, there is a new PGS4A forum, which is probably the best place to ask
questions:

   http://pygame.renpy.org/forum/

Thanks to everyone who gave feedback about version 0.9.1. I've integrated
most of the feedback from the older versions, but if you didn't have your
issue addressed, please email me or post on the forum. (Chances are I
misplaced it.) Since releasing is now easier, I can act more quickly to get
releases out, if need be.

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