Swell!
On Sat, Mar 5, 2011 at 5:40 PM, Lenard Lindstrom <le...@telus.net> wrote: > Hi, > > Now there are comparison tools to consider :-). I'm not trying to push > anyone into a move to reST. It's just that I was planning to go through the > docs and standardize things like function protocols. Then the thread about > user contributions to the docs came up, and I figured now would be the time > to change to reST if that is desirable. For me, I will confirm everything we > can currently do with makeref.py and helpers can also be done with > docutils/Sphinx before continuing. I've already committed to SVN incarnation > 2 of a doc to reST translator, makerst.py, as a starting point to see what > can be done with reST. It already produces Python markup that compiles, > without errors, using jug's Pygame reST build tools ( > https://bitbucket.org/schlangen/pygame-docs/). So now we can play around > and see what is possible before committing to reST. > > Lenard > > On 05/03/11 01:34 AM, René Dudfield wrote: > > On Sat, Mar 5, 2011 at 7:00 AM, Peter Shinners <p...@shinners.org<mailto: >> p...@shinners.org>> wrote: >> >> [snip...] >> Doing a one time conversion from the current Pygame docs should be >> easy, it was always meant to be. One current feature is that >> function signatures and summaries are translated into header files >> that are built into the extension source. One big missing feature >> is that reference docs do not pull docstrings from of the .py >> files, which was always desired. >> >> >> Hey ya, >> >> There's a tool to create .doc files from modules that were made for the >> last release. >> python create_doc_from_py.py pygame.sprite >> >> There's also a tool to help find out what is not documented: >> python compare_docs.py pygame.sprite sprite.doc >> >> They're hidden in the test/util/ directory... but I've documented them in >> the Hacking guide with the rest of the documentation on writing docs for >> pygame lives. >> http://pygame.org/wiki/Hacking >> >> >> cya! >> > >