Evidently I forgot about this patch. Sending lib/sysfont.py Transmitting file data . Committed revision 3078.
Nirav On Wed, Nov 10, 2010 at 8:48 AM, Ian Katz <ifreeca...@gmail.com> wrote: > I changed initsysfonts_unix() and verified that it was able to render > fonts from .OTF files in Ubuntu Lucid. > > I didn't change anything in the OSX section of get_fonts() > [initsysfonts_darwin()], because the way they are scanned has nothing > to do with the extension of the font file. > > I changed initsysfonts_win32() but did not test it; I expect the same > positive result as I got in linux. > > -Ian > > On Sat, Nov 6, 2010 at 4:21 PM, Nirav Patel <o...@spongezone.net> wrote: >> Looks good to me. Has this been tested on OS X as well? >> >> Nirav >> >> On Wed, Oct 27, 2010 at 11:49 AM, Ian Katz <ifreeca...@gmail.com> wrote: >>> Even though freetype supports OTF fonts, it looks like they are >>> rejected by pygame because of their extension. This patch enables >>> .otf fonts in pygame.font.get_fonts(). >>> >>> It's minimally tested (i.e., the enabled OTF fonts render properly), >>> but seems to work. >>> >>> -Ian >>> >>> -- >>> Ian Katz >>> Research Engineer, MIT Sea Grant AUV Laboratory >>> i...@mit.edu / 617 253 9312 >>> >> > > > > -- > Ian Katz > Research Engineer, MIT Sea Grant AUV Laboratory > i...@mit.edu / 617 253 9312 >