Yeah i think i will consider that because, actually, i don't know if it makes sense to you. I'm using callLater() from twisted to build my game loop. And i posted on here because i noticed out that some of the clients was moving faster than some others so i think it s because i have not a correct frames handling. Right?
2011/5/2 James Paige <b...@hamsterrepublic.com> > On Mon, May 02, 2011 at 07:48:17PM +0200, Nathan BIAGINI wrote: > > Hi everyone, > > > > I'm writing using twisted for the network then i would like to know > the > > for getting the exact seconds to wait each loop to have 60 frames per > > seconds. Actually i have to specify a value in seconds. There is a way > to > > know the time in seconds to wait depending of the computer proc to > have > > exactly 60 frames per seconds? > > > > Thanks. > > Have you read this?: > > http://www.pygame.org/wiki/ConstantGameSpeed > > It is a good idea to make your display fps separate from your game logic > fps. Even if you want them both to be 60 fps, it can still be a big > advantage to separate them, because a slowdown in one doesn't always > have to affect the other. > > --- > James Paige >