Where are you started / stuck? Breaking a problem into smaller pieces can make it easier to solve.
example: 1. draw empty board 2. draw player on square X 3. player input, dice. 4. turn taking 5. 'ladder' tiles save the tile id of the square to slide down to On Mon, May 9, 2011 at 12:46 AM, Mr. Singh <list.subscri...@gmail.com>wrote: > Can anybody help me creating snake and ladder game algorithm? > -- Jake