Where are you started / stuck?
Breaking a problem into smaller pieces can make it easier to solve.

example:
1. draw empty board
2. draw player on square X
3. player input, dice.
4. turn taking
5. 'ladder' tiles save the tile id of the square to slide down to


On Mon, May 9, 2011 at 12:46 AM, Mr. Singh <list.subscri...@gmail.com>wrote:

> Can anybody help me creating snake and ladder game algorithm?
>



-- 
Jake

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