You could do some of those effects as a normal animation. But I think what
you're really looking for is "particle effects", especially for smoke, fire,
water splashes, etc. there's tons of information on this on the internet and
a few python 3rd party libraries. Basically you need to draw lots of tiny
sprites that "emit" from a location and have a physics algorithm to make
them move like the effect you want for a certain lifespan and that use
different alpha values and blend modes to make them look like the effect you
want when piled on top of each other.

Devon

On Fri, May 27, 2011 at 12:53 PM, BIAGINI Nathan <nathan.o...@gmail.com>wrote:

> I am wondering how can i make some effetcs in my pygame 2d game. I mean per
> effects an explosion, a fog, fire, water etc... Its made as normal
> animation? ( several images ) or i have to use pyopengl and some rendering
> function or i dont know what... ( dont know how pyopengl works ).
>
> Thanks.

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