Events:

I dont understand what do you want to do know. I'd do callbacks -like you
have- and are pretty flexible. (and you should do a callback from a
collection to its childs if and only if the mouse is in -over- the
container, if it's out of collection is out of its childs) But I dont
understand what you want to do with 'change to events'.

To have all items in an.... array... and test if the clisk is done over all
of them?

I prefer callbacks...

Menu:

Buf... have to go. Let's say that I want a phone-friendly menu (clipable,
scrollable and with submenus that way:

1 menu item
2 menu submenu item
3 menu item

1 menu item
2 menu submenu item
  2.1 submenu item
  2.2 submenu item
3 menu item

)

Also the submenus should can be opened in standar way for a standar menu in
a cool GUI...


1 menu item
2 menu submenu item
3 menu item

1 menu item
2 menu submenu item 2.1 submenu item
3 menu item               2.2 submenu item

As said, i've to go.

:wq

Agur


2011/7/1 <i...@sarconsrealm.org>

> Hi there,
>
> I want to tell you that the code is currently in development, but I would
> try to develop a working and stylable menu for you in the next few days. I
> would also make a combined file on the Components so that it is easily
> importable and usable. Do you need a hierarchical menu or a flat menu to
> start with? Checkboxes and radios would be easy to implement and the images
> for them aren't that hard to come up with.
>
> Here comes my question: Do you prefer callbacks or custom component events
> when using such a framework, because I have currently implemented callbacks
> but I intend to change it to events say clicking on a button pushes
> UIComponentClick with the component reference as argument.
>
> Best regards,
> Konstantin Dinev
>
> ---- OriginalMessage ----
> *From*: "inigo.delg...@gmail.com" <inigo.delg...@gmail.com>
> *To*: pygame-users@seul.org
> *Sent*: Fri, Jul 01, 2011, 05:35 AM
> *Subject*: Re: [pygame] Pygame-UI: UI Component Framework for python and
> pygame
>
>
> I have to do a UI for my game cause y want to costumize a lot of the
> menus.... I've done 3 (3!!!) almost funtional (with menus, checks, radios
> and animations) but while I'm programing my game for fun it must be almost
> perfect.
>
> I'll download the code and take a look on it this afternoon.
>
>
> 2011/6/29 <i...@sarconsrealm.org>
>
>> Hello users and developers,
>>
>> I am sending this email because I have recently started working on a UI
>> Component framework on top of pygame. I started this project because I have
>> been a user of python and pygame for quite a while now and I felt like there
>> was a need for an extensive library that provides an easy access to basic
>> and more complex user interface components such a buttons, input boxes,
>> dialog windows, menus, etc. I would like to hear feedback on the primary
>> implementation and to potentially get people involved with this project.
>> Currently I have a basic implementation of the base classes as well as a few
>> components that are already usable.
>>
>> The project home is: http://www.sarconsrealm.org/CodeProjects/pygame-ui/
>>
>> Again I would appreciate any feedback as well as requests to join on the
>> development. The source code is subversioned under google code and there is
>> a link to it in the project homepage.
>>
>> Thank you for your time!
>>
>
>
>
> --
> Nota: Tildes omitidas para evitar incompatibilidades.
>
> :wq
>
>


-- 
Nota: Tildes omitidas para evitar incompatibilidades.

:wq

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