oh right.

Thanks for testing.  I guess that is a separate bug.  Or maybe it can just
be labeled under an 'oddity' or 'feature' ;)

But for the purposes of that bug, the Channel.play is working fine, so I'll
close that bug.


On Tue, Sep 6, 2011 at 6:43 PM, Christoph Gohlke <[email protected]> wrote:

>
>
> On 9/6/2011 6:56 AM, René Dudfield wrote:
>
>> Hello,
>>
>> we have a bug report of a failure on python 3.1 with the
>> pygame.mixer.Channel object.
>>
>> https://bitbucket.org/pygame/**pygame/issue/38/pygame-191-**mixer-bug<https://bitbucket.org/pygame/pygame/issue/38/pygame-191-mixer-bug>
>>
>> Can someone with python 3.1 or python3.2 confirm that this works or
>> fails for them?  You should hear a sound, and the the program finishes
>> cleanly after 3 seconds.
>>
>>
>> import pygame, pygame.examples, time, os
>> pygame.init()
>> main_dir = os.path.split(os.path.abspath(**pygame.examples.__file__))[0]
>> data_dir = os.path.join(main_dir,'data')
>> a_sound = pygame.mixer.Sound(os.path.**join(data_dir,"whiff.wav"))
>> c = pygame.mixer.Channel(1);
>> c.play(a_sound)
>> time.sleep(3)
>>
>>
>
> For me this script does not work with any Python version on Windows unless
> pygame.init() is replaced with pygame.mixer.init().
>
> See also the first comment at 
> <http://pygame.org/docs/ref/**mixer.html<http://pygame.org/docs/ref/mixer.html>
> >
>
> Christoph
>

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