Hi,

this is fixed now, with a unit test too.

Here's the issue Lenard made for it:

https://bitbucket.org/pygame/pygame/issue/93/method-surfacefill-can-segfault-is-passed

cheers,





On Wed, Oct 5, 2011 at 3:38 AM, Lenard Lindstrom <[email protected]> wrote:

> This is an unhandled bug. It is now issue #93.
>
> Lenard Lindstrom
>
> On Oct 2, 2011, *Lenard Lindstrom* <[email protected]> wrote:
>
> Hi,
>
> This may have been fixed in Pygame 1.9.2 (commit 902b98865c6c). I will
> check.
>
> Lenard Lindstrom
>
> On Oct 2, 2011, *Chris Pezley* <[email protected]> wrote:
>
> I did a little google-fu and found an old entry which describes my
> problem, but nobody answered:
> http://www.mail-archive.com/[email protected]/msg09485.html
>
> What I'm trying to do is basically the following:
>
> #taken from the Mouse class
>        self.posx, self.posy = mouse.get_pos()
>        self.posx = int(self.posx/16)
>        self.posy = int(self.posy/16)
>        self.pos = self.posx*16, self.posy*16
>        self.rect = self.pos, (16,16)
>
> #this is the part from the program
>        windowinfo = pygame.display.Info()
>        size = width, height = windowinfo.current_w/2,
> windowinfo.current_h/2
>        screen = pygame.display.set_mode(size)
>        screen.fill([20,20,20], Mouse.rect, BLEND_RGB_ADD)
>
> The only time the segfault happens is when I move the cursor to the
> bottom of the window. The left, top and right sides do not cause this
> problem.
>
> Any insight?
>
> Thanks,
> Chris
>
>

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