Hi, thanks for sharing.
There is some new work done on SDL for Lion, so you should be able to use that now. It doesn't use any depreciated stuff anymore, so I guess it should pass if you use that. There is a plan to do another SDL 1.2 release (1.2.15), so I hope that comes out soon. But their latest is in the sdl 1.2 hg branch if you'd like to compile it yourself. cheers, On Fri, Oct 7, 2011 at 11:04 AM, Keith Nemitz <[email protected]> wrote: > > Been meaning to post this for a while, but kept getting distracted. Here is > the script we use to create a build of The Witch's Yarn for the Mac App > Store. Note: I have yet to successfully post the game to the story, because > I screwed up the original certs. Then the whole Lion disappointment popped > up, and now I'm just waiting for the SDL fix. Then I try another crack at > it. Until then here's what been working for us to make the bundle: > > > > # Python script for building AppStore-friendly app bundle > > import sys > import os > import subprocess > > # build parameters > python = '/Library/Frameworks/Python.framework/Versions/2.5/bin/python' > codesign_cmd = '/usr/bin/codesign' > productbuild_cmd = '/usr/bin/productbuild' > projectname = "The Witch's Yarn" > appname = projectname+".app" > pkgname = projectname+".pkg" > app_signing_identity = "3rd Party Mac Developer Application: Mousechief" > pkg_signing_identity = "3rd Party Mac Developer Installer: Mousechief" > > def bundlebuild(project_path): > print "Building "+projectname+" application bundle..." > args = [python,'Setup.py','py2app'] > os.chdir(project_path) > p = subprocess.call(args) > return p > > def codesign(bundle_path): > print "Codesigning "+projectname+" application bundle..." > args = [codesign_cmd, '-s', app_signing_identity, bundle_path] > p = subprocess.call(args) > return p > > def productbuild(bundle_path): > print "Building "+projectname+" installer package..." > installdir = '/Applications' > args = [productbuild_cmd, '--component', bundle_path, installdir, > '--sign', pkg_signing_identity, pkgname] > p = subprocess.call(args) > return p > > def main(): > root_path = os.path.split(os.path.abspath(sys.argv[0]))[0] > project_path = os.path.join(root_path,"project") > bundlebuild(project_path) > bundle_path = os.path.join(project_path,"dist/"+projectname+".app") > codesign(bundle_path) > #productbuild(bundle_path) > > main() > > >
