Did the GSOC-project in 2010 ever make it in to pygame? Found the repository a while ago: https://bitbucket.org/schlangen/pygamedraw/
I was wondering if it would be possible to create a "Easy hacks"-list (like The Document Foundation does for LibreOffice) to ease in to helping out in developing pygame. If I have some time over it would be interesting to help out, but I wouldn't know where to start! /Carl 28 nov 2011 kl. 21.18 skrev Lenard Lindstrom: > Hi, > > There is not a lot of difference. If I understand correctly, the draw module > is based on the gfxdraw library. The gfxdraw module was backported into > Pygame from Pygame Reloaded. It has a few antialiased draw functions missing > in the Pygame draw module. But all gfxdraw functions produces 1 pixel width > lines only. The draw module uses crude methods to also produce wider lines. > In general, the gfxdraw module is more low level, but also implements more > basic draw operations. > > Lenard Lindstrom > > On Nov 28, 2011, ANKUR AGGARWAL <coolankur2...@gmail.com> wrote: > Hey > I was goofing around the web and found out the gfx draw API of the > python module. Through search and all found out that it is used to > draw shapes . pygame.draw also do the same work. So I want to know > what exactly is the difference between them??? I searched on the web a > lot but unable to find out an appropriate answers. Please help!!! > Thanks In Advance > > Regards > Ankur Aggarwal