Pgs4a development is limited by several factors.

The biggest is that PGS4A is using an unofficial port of SDL to Android.
There's a version of SDL 1.3 for Android, but SDL 1.3 hasn't been released
yet. I also don't know if Pygame runs on SDL 1.3 - I don't think it does. I
don't want to get into a situation where I'm spending a lot of time
modifying SDL, only to have to do it again when the new version comes out.

Right now, my plan is for the next release of pgs4a to sync up with the
next release of Ren'Py. The focus will be on making it easier to set up a
development environment to create packages - that will be an outgrowth of
Ren'Py's new launcher tool.

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