Hi,

I was wondering some things about sprites to help me understand them better. I 
currently have a sprite class which loads up the player and can move it around 
using the joystick/keyboard as well as rotate the character based on what 
direction they are moving. What I want to be able to do is add into the class a 
shoot function that will take the parameters I pass to it (I already have the 
control system for joysticks ready for it)

What I want to know is how sprite track what they draw, and if it is possible 
to have it track two different images and locations per instance? 


With Thanks,


Andrew Godfroy

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