Nice.
For the main game loop, I like to do:
while not done:
# ...events , draw...
if pressed[K_ESC]: done = True# to allow smooth exit / save game state / cleanup if needed. check out : pygame.Color() http://www.pygame.org/docs/ref/color.html You can post your code on the site, with a link to your repo. http://www.pygame.org/tags/tutorial -- Jake
