Hello everyone, I'm having a problem loading a font file from a python file-like object. According to the documentation at http://www.pygame.org/docs/ref/font.html#pygame.font.Font this should be possible, however, I get a segmentation fault every time I pass a file-like object that is not created by opening a real file. I want to load all my assets from a zip archive, so it's not possible to have a real file in the filesystem.
A simple test case: import pygame import StringIO pygame.font.init() f = open("somefont.ttf", "r") font = pygame.font.Font(f, 8) # Works fine f.close() f = open("somefont.ttf", "r") buffer = StringIO.StringIO(f.read()) f.close() font = pygame.font.Font(buffer, 8) # Segfault Is there any way to make it work as documented? If the documentation is wrong, is there any way to create a pygame font object without creating a real file in the filesystem? Thanks, -- Radomir Dopieralski